Venue: Your Desktop
BlueJeans link will be shared with registered attendees 24 hours before start
Modern 3D game engines and computer hardware can render convincing graphics, rivaling that of pre-rendered 3D animation. But video games still require special optimization techniques and tricks. This relates directly to perceived capabilities for data visualization and serious applications: we can generate and render thousands of interactive objects. But what about millions?
This workshop will go over different techniques to render as many objects as possible at once in Unity3D, with the context of visualizing data as a point-cloud. Examples will include (but not be limited to) GPU Instancing, Unity’s Particle System, and Compute Shaders. It is strongly recommended that attendees be familiar with Unity3D prior to this workshop to get the most out of the session.