MICDE / SPH: Laura Matrajt, Staff Scientist, Vaccine and Infectious Disease Division, Fred Hutch
Zoom Event MI, United StatesOPTIMIZING COVID-19 VACCINE ALLOCATION
OPTIMIZING COVID-19 VACCINE ALLOCATION
This is a continuation of the workshop "Introduction to performance analysis of scientific software". Now, we know how to measure overall performance of our software and can make a good guess of the main performance bottleneck. How can we improve the performance? Do we really need to rewrite the whole program in a different language? […]
This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events. Blender3D is a popular free […]
This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events. Modern 3D game engines and […]
Google Earth Engine (GEE) combines a multi-petabyte catalog of satellite imagery and geospatial datasets with planetary-scale analysis capabilities. The instant availability of data, massive compute power, and well-developed API make it a very convenient and powerful platform for geospatial analysis. GEE provides native APIs in JavaScript and Python. However, recently the user community has developed […]
Google Earth Engine (GEE) combines a multi-petabyte catalog of satellite imagery and geospatial datasets with planetary-scale analysis capabilities. The instant availability of data, massive compute power, and well-developed API make it a very convenient and powerful platform for geospatial analysis. GEE provides native APIs in JavaScript and Python. However, recently the user community has developed […]
PHYSICS-CONSTRAINED DATA-DRIVEN METHODS FOR ACCURATELY ACCELERATING SIMULATIONS
SLURRIES OF COMPLEX FLUIDS
Geometry and numerics of variational quantum algorithms and classical counterparts
This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to previous parts of this series is not required. Unreal Engine is a popular game engine among professional industries and game studios. It is also increasingly used for "serious" applications that require interactive 3D […]