Events

Introduction to Stata: Data Management

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This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata – Interacting with Stata and working with data sets. (10/25, 1-2:30) Section 2: Data Management – The basics of maintaining and exploring a data set. […]

GIS and Spatial Analysis Fundamentals – IV (Map visualization)

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This is the fourth workshop about the fundamentals of GIS and spatial analysis this semester. Each workshop covers one or two key elements and is self-contained. The focus is on conceptual details that can provide sufficient preparation for applications, but we will also touch upon the technical aspects. Most workshops will have at least one […]

Introduction to Stata: Data Manipulation

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This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata – Interacting with Stata and working with data sets. (10/25, 1-2:30) Section 2: Data Management – The basics of maintaining and exploring a data set. […]

Improving the performance of scientific software, or “Do I really need to learn C++?”

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This is a continuation of the workshop "Introduction to performance analysis of scientific software".  Now, we know how to measure overall performance of our software and can make a good guess of the main performance bottleneck.  How can we improve the performance?  Do we really need to rewrite the whole program in a different language?  […]

3D Visualization Software: Introduction to Blender3D and Python

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This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events. Blender3D is a popular free […]

3D Visualization Software: Advanced Graphics Optimization with Unity3D and C# (Part 3)

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This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events. Modern 3D game engines and […]

Introduction to Google Earth Engine – I

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Google Earth Engine (GEE) combines a multi-petabyte catalog of satellite imagery and geospatial datasets with planetary-scale analysis capabilities. The instant availability of data, massive compute power, and well-developed API make it a very convenient and powerful platform for geospatial analysis. GEE provides native APIs in JavaScript and Python. However, recently the user community has developed […]

Introduction to Google Earth Engine – II

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Google Earth Engine (GEE) combines a multi-petabyte catalog of satellite imagery and geospatial datasets with planetary-scale analysis capabilities. The instant availability of data, massive compute power, and well-developed API make it a very convenient and powerful platform for geospatial analysis. GEE provides native APIs in JavaScript and Python. However, recently the user community has developed […]