Events

  • Advanced Graphics Optimization For Data Visualization In Unity3D

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    BlueJeans link will be shared with registered attendees 24 hours before start Modern 3D game engines and computer hardware can render convincing graphics, rivaling that of pre-rendered 3D animation. But video games still require special optimization techniques and tricks. This relates directly to perceived capabilities for data visualization and serious applications: we can generate and […]

    Image Segmentation using Deep Learning with FastAI

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    This workshop will demonstrate how to perform image segmentation using the FastAI Python library, which is built on the deep learning library PyTorch. Some familiarity with Python is expected, but no previous experience with FastAI or PyTorch is needed. The workshop will be done online via BlueJeans. We will run the code using Google Colab, which requires a […]

  • Stata: Data Manipulation

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    This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata – Interacting with Stata. (10/19 2-3:30) Section 2: Working with Data Sets – Importing, opening, and saving data sets. (10/21 2-3:30) Section 3: Data Management – The basics […]

    Data Visualization With 3D Graphics Using Unity3D and C#

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    BlueJeans link will be shared with registered attendees 24 hours before start Video game development is more accessible than ever before thanks to modern software tools, with many options free to download. These tools are also used to program more "serious" applications that require interactive 3D graphics, from mobile apps, virtual and augmented reality, computer […]

    Stata: Data Management

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    This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata – Interacting with Stata. (10/19 2-3:30) Section 2: Working with Data Sets – Importing, opening, and saving data sets. (10/21 2-3:30) Section 3: Data Management – The basics […]

    Stata: Working with Data Sets

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    This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata - Interacting with Stata. (10/19 2-3:30) Section 2: Working with Data Sets - Importing, opening, and saving data sets. (10/21 2-3:30) Section 3: Data Management […]

    Mixed Models with R

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    Mixed models are an extremely useful modeling tool for situations in which there is some dependency among observations in the data, where the correlation typically arises from the observations being clustered in some way. For example, it is quite common to have data in which we have repeated measurements for the units of observation, or […]

    QGIS-II

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    This workshop will provide a hands-on exposure to geometrical operations on vector data in QGIS, and will also cover a few basic operations that combine raster and vector data. The workshop will be especially useful for participants with some exposure to GIS (similar to the material covered in the previous workshop). This workshop is virtual. The […]

    Stata: The Basics of Stata

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    This is a series of workshops designed to introduce participants to the Stata software. No prior experience with Stata is required. The sections are: Section 1: The Basics of Stata - Interacting with Stata. (10/19 2-3:30) Section 2: Working with Data Sets - Importing, opening, and saving data sets. (10/21 2-3:30) Section 3: Data Management […]

    Fundamentals of Accelerated Computing with CUDA C/C++

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    The CUDA computing platform enables the acceleration of CPU-only applications to run on the world’s fastest massively parallel GPUs. Experience C/C++ application acceleration by: Accelerating CPU-only applications to run their latent parallelism on GPUs Utilizing essential CUDA memory management techniques to optimize accelerated applications Exposing accelerated application potential for concurrency and exploiting it with CUDA […]